The Legend of Kyrandia: Book One is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Games in August 1992. The game is the first in the Legend of Kyrandia series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester. The game proved a commercial success at its launch, with critics praising it for its lush artwork and stereotyped fantasy writing.
The Legend of Kyrandia (DOS)
It spawned two later sequels for the series: The Legend of Kyrandia: Hand of Fate in 1993, and The Legend of Kyrandia: Malcolm's Revenge in 1994.
Players assume the role of Brandon, a young man who happens to be a prince, whose focus is to put an end to an evil threat. As with traditional point-and-click adventure games, progressing the story requires visiting locations, solving puzzles and talking to other people. Unlike other games of the genre, Legend of Kyrandia features a simpler interface system rather than verb-command systems such as in Monkey Island, where players can click on anything to examine and interact with objects and people. Any object that can be taken and carried in an inventory - a maximum of ten items can be stored, with the option to drop items in a location for later collection. Locations are viewed in a fixed-isometric viewpoint, with the player able to move between them where allowed; the mouse cursor changes around the edges of the main display to indicate if there is an exit available there.
The game features a variety of puzzles to solve, requiring either the right object, or a special power; during the game, Brandon acquires an amulet which, upon being empowered, grants him magical abilities to overcome obstacles. The game features various hazardous obstacles and moments that, if handled poorly, can incur an automatic game over; when this happens, players must either start a new game or reload from the last save they made.
In the kingdom of Kyrandia, the court jester Malcolm is imprisoned by the Mystics - the kingdom's most powerful magic s - for the murders of King William and Queen Katherine, on the belief he sought the power of the Kyragem that the royal family guards. Eighteen years after his imprisonment, Malcolm escapes and uses the power of Kyragem to corrupt the land's magic, effectively sowing chaos across the kingdom. Kallak, leader of the mystics, writes a message to Brynn, a fellow Mystic, instructing her to help his grandson Brandon prepare for the task of stopping Malcolm's evil tyranny. Before he can send the letter to her, Malcolm finds him in his treehouse home and petrifies him retaliation for his imprisonment.
Brandon, finding his grandfather has been turned to stone, soon learns of the situation when the treehouse forms a face created by the kingdom's land, declaring he must put an end to the evil endangering it. Taking Kallak's note, Brandon seeks out Brynn, who in turn directs him to secure the royal amulet from its hiding place. With it in his possession, Brandon works to restore the magical powers it once had. Meeting with the sage Darm (another Mystic), he receives items to help him reach the alchemist Zanthia, one of the youngest Mystics of the group. Through her, Brandon learns he is the son of William and Katherine, and rightful heir to the throne, and thus the only one who can restore the Kyragem to normal.
With Zanthia's help, Brandon works to create potions to help him reach the castle, recovering one of the royal treasures near her abode. Whilst outside the castle, Brandon pays homage to his parents at their grave, in return receiving the final power for his amulet from Katherine's spirit. In the castle, Brandon overcomes further tricks by Malcolm in order to recover the remaining royal treasures, discovering the other Mystics were captured and petrified in his absence. Using the treasures, Brandon enters the Kyragem vault, and tricks Malcolm into petrifying himself, ending his terror and freeing the land. With Kyrandia saved, Brandon assumes his rightful role as the kingdom's new king, declaring in his first act that sandals shall be the official footwear for the people.
More details about this game can be found on Wikipedia.org.
This version of The Legend of Kyrandia was designed for personal computers with operating system MS-DOS (Microsoft Disk Operating System), which was operating system developed by Microsoft in 1981. It was the most widely-used operating system in the first half of the 1990s. MS-DOS was supplied with most of the IBM computers that purchased a license from Microsoft. After 1995, it was pushed out by a graphically more advanced system - Windows and its development was ceased in 2000. At the time of its greatest fame, several thousand games designed specifically for computers with this system were created. Today, its development is no longer continue and for emulation the free DOSBox emulator is most often used. More information about MS-DOS operating system can be found here.
Available online emulators:
5 different online emulators are available for The Legend of Kyrandia. These emulators differ not only in the technology they use to emulate old games, but also in of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game The Legend of Kyrandia are summarized in the following table:
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