Pitfall II 43486f Lost Caverns (DOS) - online game | RetroGames.cz

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Pitfall II: Lost Caverns - DOS 1l4p4z


Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by table.


Other platforms:

This game can be played also in a versions for SG-1000. Ot­hers are coming soon.




Game info:

Pitfall II: Lost Caverns - box cover
box cover
Game title: Pitfall II: Lost Caverns
Platform: MS-DOS
Author (released): Activision (1984)
Genre: Action, Platform Mode: Single-player
Design: David Crane
Music: David Crane
Game manual: manual.pdf

File size:

1578 kB
: not available (stream only)

Game size:

16 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Pitfall II: Lost Caverns is a platforming video game originally released for the Atari 2600 video game console in 1984. It is the sequel to the popular Super Pitfall.
   The original Pitfall! has Harry exploring a jungle, collecting treasures, and avoiding danger in the forms of crocodiles, scorpions, cobras, and quicksand. Although the background does not scroll until Harry reaches the edge of the screen, the game was one of the first large platform games for a home video game console.

Pitfall II: Lost Caverns (DOS)
Pitfall II: Lost Caverns (DOS)
Lost Caverns stays true to the gameplay of the original but greatly expands the scope of the environment, as Harry now descends deep into the catacombs. In addition to the scrolling style of the first, this game adds the element of vertical scrolling, as when Harry falls from a cliff or flies around after grabbing onto a balloon.
   While faithful in many respects to its predecessor, Lost Caverns featured numerous changes to make it play differently from the original game. Pitfall Harry has unlimited time and lives, making it impossible to 'lose' the game; when Harry touches a dangerous creature, he simply loses points as he floats back to the last continue point (marked with a red cross) he touched.
   Unlike the original Pitfall!, which has a ground level and the underground, Pitfall II has 27 horizontal levels that are predominantly the same height, each being stacked one on top of the other. While these levels span the full eight screens in length, they are not openly accessible all the way across, as some portions are blocked by cave walls that force Harry to travel through other areas in order to progress. Quicksand and tar pits are replaced by rivers and chasms, neither of which is deadly to fall into (though dropping onto a hard surface will cause a loss of points). Balloons allow Harry to ascend to new areas. The game does not have the snakes or crocodiles of the original, but scorpions are still present. New animal hazards include bats, which fly across some screens from left to right; condors, which start by flying right to left, then reverse and fly left to right the remainder of the visit to that screen; Electric eels that swim in the rivers; and frogs that jump over some pits that have ladders, often above where a bat is present.
   Two new unplayable characters debut in Lost Caverns: Quickclaw, Harry's cowardly pet mountain lion, and Rhonda, his adventure-seeking niece. Both of these characters also appear with Harry in the Saturday Supercade children's cartoon based on the Pitfall games (in fact, Rhonda and Quickclaw were created for Saturday Supercade a full year before this game was released). Collecting Rhonda, Quickclaw, and a diamond ring is necessary to win the game. In versions without a second cave, upon collection of all three, the game ends on the spot. The maximum possible score is 199,000 (which differs in the Atari 8-bit and 5200 versions, see Adventurer's Edition below).
   While Quickclaw is visible on the platform below the starting point of the game, he is inaccessible from this point, and Harry must traverse nearly the entire cave in order to reach him. On the screen to the right is a creature called the 'cave rat'. Harry can drop into the first river through a hole in the third screen. From there, moving one screen to the left brings him to the location of the cave rat. However, the cave rat at this point cannot be ed, and will push Harry back into the water, thereby blocking access to Quickclaw and its own collection. The cave rat can be accessed after reaching Quickclaw by approaching it from behind (on the left side). When it reaches the right side of the screen, it will stop, and its collection will result in 15,000 being added to the score.
   Another enhancement over the previous game is the addition of a soundtrack. The musical cues act as subtle rewards and punishments for performance. The main 'heroic' theme plays for a short while before reaching a loop of atmospheric music. When Harry collects a treasure, the main theme begins again. If Harry dies, a slower, minor key version of the theme plays, and then progresses back into the atmospheric theme. Finally, if Harry ascends using the Balloon, Sobre las Olas ('Over the Waves') is played.
   Pitfall II: Lost Caverns was one of the largest games ever created for the Atari 2600 and featured elements previously considered impossible on hardware that was already six years old at the time. Smooth scrolling, detailed animation, and a musical score that includes multiple channels were all made possible by custom hardware built inside the game cartridge. Crane designed and patented a component he called the Display Processor Chip (DPC), which could greatly enhance 2600's graphics capabilities and could process music in 3 channels plus drums. Crane hoped that the DPC would be used by other game designers to further extend the life of the aging console, but the video game crash of 1983 made this moot.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital of this game on GOG or Steam.

 
Platform:

This ver­sion of Pitfall II: Lost Caverns was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

 
Available online emulators:

5 different online emulators are available for Pitfall II: Lost Caverns. These emulators differ not only in the technology they use to emulate old games, but also in of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Pitfall II: Lost Caverns are summarized in the following table:
 

Emulator Technology Multiplayer Fullscreen Touchscreen Speed
Archive.org JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast



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